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21. Are Fighter Bombers too powerful? - in EVE General Discussion [original thread]
Edited by: Bartholomeus Crane on 18/11/2010 18:44:59 Can I just point out the blatantly obvious again : Carriers, indeed all capital ships, are no supposed to be solo-pwn mobiles, not matter how much they cost. Without a proper support fleet ...
- by Bartholomeus Crane - at 2010.11.18 18:44:00
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22. New Dev Bog: Historical Server CPU Utilization Trend - in EVE Information Portal [original thread]
Edited by: Bartholomeus Crane on 18/11/2010 12:42:22 Originally by: Marchocias Originally by: Bartholomeus Crane It's easy to end up in a race-condition that way. Some good discussion dude, but I don't think "race condition...
- by Bartholomeus Crane - at 2010.11.18 12:42:00
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23. New Dev Bog: Historical Server CPU Utilization Trend - in EVE Information Portal [original thread]
Originally by: CCP Veritas Originally by: Bartholomeus Crane The underlying problem is not necessarily the ship used and it's CPU utilisation. I agree with you, but my point in showing that graph isn't that fixing missiles will...
- by Bartholomeus Crane - at 2010.11.18 12:21:00
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24. New Dev Bog: Historical Server CPU Utilization Trend - in EVE Information Portal [original thread]
Encouraging graph (well, the first one). It's clear that the pooling of resources into a specific task-force to attack lag is slowly bearing fruit. Although I understand that from a managerial point of view, employee mobility and adaptability has ...
- by Bartholomeus Crane - at 2010.11.16 19:31:00
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25. New CSM Blog: The CSM blogs - Past, Present and Future - in EVE Information Portal [original thread]
I promised Mynxee and Trebor to come over and rabble about this blog. So here goes: RABBLE RABBLE RABBLE ... Seriously though, good blog. I'm glad CCP (now) also see that communication on this level is a positive way forward with corresponding r...
- by Bartholomeus Crane - at 2010.09.17 15:55:00
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26. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Originally by: CCP Oveur Originally by: Bartholomeus Crane :18months: Yes, I intend on write about that. Good, because I doubt that you're very happy to have that remain out there as the grand vision for the EVE of the future...
- by Bartholomeus Crane - at 2010.08.25 00:38:00
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27. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Originally by: CCP Oveur Originally by: Bartholomeus Crane Oveur, leaving all the dolphins and unicorns aside. Never. I'm also not that fat. Well, the weight thrown around was mentioned purely metaphysically ofcourse. I guess....
- by Bartholomeus Crane - at 2010.08.24 17:34:00
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28. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Edited by: Bartholomeus Crane on 24/08/2010 16:58:46 Originally by: CCP Veritas Originally by: Bartholomeus Crane Big callout of Oveur Oveur's busy dreaming of dolphins and unicorns at the moment (or whatever it is Producers...
- by Bartholomeus Crane - at 2010.08.24 16:57:00
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29. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Originally by: Mara Rinn Originally by: Bartholomeus Crane Also, what this blog shows is that the EVE code (at the least), still leaves a lot to be desired when it comes to excellence (or even stability). Call it technical debt if ...
- by Bartholomeus Crane - at 2010.08.24 13:43:00
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30. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Oveur, leaving all the dolphins and unicorns aside. It is clear that you now have a couple of techies working for you who know what they are talking about and know how to use and develop proper tools and fix things (eventually). Also, what this bl...
- by Bartholomeus Crane - at 2010.08.24 12:34:00
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31. New Dev Blog: Fixing Lag: Character Nodes - in EVE Information Portal [original thread]
This is a good blog. I liked reading it. I want to know more about the underlying distribution, what goes where, the load differences, and communication overhead, etc., but I doubt I'll ever get it. Nevermind, this method (splitting off functional...
- by Bartholomeus Crane - at 2010.08.20 19:18:00
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32. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
Edited by: Bartholomeus Crane on 20/08/2010 18:53:55 So, in that respect, I can only say that strides really have been made in the distributed agent-based/virtual world simulation field that should be applicable directly, and in a practical se...
- by Bartholomeus Crane - at 2010.08.20 18:46:00
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33. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
As such, the dynamic load-balancing mechanism isn't intended to increase the averaged utilisation of the distributed resources, although that is probably a welcome side-benefit, but to provide adequate resources for the topical resource bottleneck...
- by Bartholomeus Crane - at 2010.08.20 18:22:00
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34. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
Perhaps at this point it is best if we lay some aspects of the overall discussion aside and move forward on the other aspects. Otherwise I see us crafting longer and longer replies while never descending from abstract level issues. One prime exam...
- by Bartholomeus Crane - at 2010.08.20 17:41:00
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35. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
Originally by: Rakessh You sound a bit like Richard Bartle # look > Although it is pitch dark, you see a person that is clearly not Richard Bartle. Still, you are likely to be eaten by a grue. # look > Well, now you did it, yo...
- by Bartholomeus Crane - at 2010.08.20 00:43:00
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36. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
I know you have been working on such mechanisms, but in addition to the usual criticism of "Bit late in the day, innit?", this is also something that is central to distributed computing as I define it. If partitioning the problem-space is central,...
- by Bartholomeus Crane - at 2010.08.19 14:38:00
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37. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
Well, that is the connectionist view of distributed computing. Not that I dismiss that view of distributed computing, but in my view it over-emphasises the importance of communication in distributed computing, and, following Information Theory in ...
- by Bartholomeus Crane - at 2010.08.19 13:55:00
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38. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
Yes, to a certain extend, it depends on the level you look at it. For example, take a single computer running a web-server, a mail-server, and a chat-server. Is that single computer doing distributed computing? I my view, no. None of these things ...
- by Bartholomeus Crane - at 2010.08.19 12:01:00
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39. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
Well, Wolfcheck, the reason why I specifically do not apply arbitrary definitions, and instead try to explain my view of the system, is that there are many definitions in this area, and ever other person that you talk to about them seems to di...
- by Bartholomeus Crane - at 2010.08.18 17:51:00
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40. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
And finally ... Originally by: CCP Warlock Originally by: Bartholomeus Crane 1. What took you so long to (publicly) acknowledge this? (as the inevitability of this should have been obvious years ago); and 2. Has work been starte...
- by Bartholomeus Crane - at 2010.08.18 13:29:00
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